Chapter companion

References & links

Chapter companion

The structure map beside the script: three levels, three detail sheets, three note layers.

What the companion panel is

The panel docked right of the script is a progress map and structure editor: chapter → scene → scene setting, following whichever chapter you are writing, so you can see where the work is thick and where it is still an armature. It uses the same chapter workbench as the Beats page, so both show one dataset—there is no “changed there, stale here”.

No AI button sits on these cards. Continuation and expansion go through the agent chat on the left; auto-maintained summaries update quietly in the background instead of dressing up as a manual button.

Three levels, three detail sheets

  • Double-click a chapter, scene or scene setting title to open its details.
  • Right-click to create one at that position.
  • Drag cards to rearrange; dropping a scene near another chapter changes its belonging.
  • Scene cards carry “view details”, “history versions”, “write this scene in the script”, and the delete actions for scene, scene setting and chapter.

There is no pencil for in-place renaming and no miniature outline canvas: titles and fields are edited in the detail sheet, so one thing has one entrance.

Three description layers, one switch

Chapter intent, scene summary and scene setting description show together: intent under the chapter heading, summary fixed under each scene card’s header (it no longer disappears when a scene has scene settings), description inside its own small card. All are small, pale, capped at two lines, click-to-edit, and saved on blur—text you wrote is never overwritten by maintenance.

Three states are shown: written, to write (no text under that layer yet), and to tidy (text but no summary). The “description” switch in the panel head collapses all three to bare titles. As the caret moves in the script, the highlighted card is exact down to the scene setting and scrolls into view.

How structure changes are stored

Directly. There is no separate draft layer and no “save changes / restore” pair: reordering and deleting take effect at once and share one undo timeline with the rest of the project, so Cmd/Ctrl + Z steps a structure change back.

The whole-work view lives on Beats

The companion is structure only. For distribution, open Beats in the left navigation: the Pacing Density Curve (text volume, scene switches, cast size, location changes and prop references folded into one readable line) over its chapter colour blocks, the Character and Item Appearance Heatmaps, and the Foreshadowing Manager on the same page. The curve does not judge where your climax is.

Fields such as a chapter’s planned duration and visual weight went out with the old rhythm model—rhythm is now derived analysis over the script tree.

Limits and troubleshooting

  • Only real structure is shown: an ordinary heading will not be guessed into a scene or scene setting. Shape it with Tab, or create it from the panel’s right-click menu.
  • When the two disagree, open the matching details in the companion to check belonging, then adjust the lines—one dataset behind both.
  • Timeline marks once stored on script lines still read, but no longer show here or act as a macro-timeline entrance; use the Timeline page.

Layer rules in full: Chapters, scenes and scene settings.