Seven groups of checks
Each group asks one kind of question, so you can check with one thing in mind at a time. Every check has room for the chapter where it fails. One example from each group:
- Time: can characters get from A to B in the time the story allows?
- Knowledge: does anyone act on information they have not learned yet?
- Objects: is every important object where it was last left, in the right hands?
- Rules: if a power could solve this problem, does the story show why it is not used?
- Motivation: does each major choice fit what the character wants and knows?
- Setups: is every planted clue paid off, or dropped on purpose?
- Cause and effect: is any key problem solved by a coincidence the story has not set up?

