What Loomworld is
An AI script desk that keeps the draft and the library together: what it holds, where it stops, and where your data lives.
The short answer
Loomworld is an AI script desk for novels, screenplays, and narrative work. It is not another text box that only generates prose. It keeps the script and the library in one project: you write the draft, and you also keep characters, locations, props, world entries, the timeline, and foreshadows as trackable project records, with references and structure tying them into one net.
Projects on ordinary free accounts stay on your device; signing in does not upload them. An active subscription or recorded legacy Global access lets you enable cloud sync for selected projects, with a complete local copy for offline writing. AI reads the project records needed for a task; every write waits for your confirmation before it takes effect.
The script is the root. The world grows with it.
Loomworld’s script is not a blob of plain text. It is built from nine structured nodes: Description, Character, Dialogue, Comment, Dialogue action, Narration, Transition, held together by the two structural layers above them—Scene and Scene setting. The editor knows “this line is a character name” and “this block is action,” so appearance counts, co-appearance, and as-of-chapter state have a source instead of your memory.
The structure is four layers deep: chapter → scene → scene setting → content block. Chapters cut the work into large stretches; a scene is one dramatic unit and carries place, time, a short title and a summary; a scene setting marks when and where the play shifts inside that scene; content blocks carry the actual words.
Because the script is structured, it can be the root of the whole project. Characters, locations, and props in the draft bind to matching library cards; change one fact and the scenes that cited it can be found together.
Six reference modules
In a long work the expensive part is not typing, it is remembering: should the supporting character in chapter 30 still behave as they did in chapter 3, and are “the old teahouse” and “Yuelai Teahouse” the same place? Six entries in the left navigation each hold one kind of fact.
Characters
Roster and relationship graph: five importance tiers, manual links, faction identity, per-chapter change, appearance counts.
Locations
Parent-child hierarchy is the single source of truth; map them in 3D or on a flat image, or leave them off maps entirely.
Props
Objects that move between hands: category, narrative weight, owner and relationship notes, appearances in the script.
World
Worldbuilding as searchable, citable entries; the faction / organization category doubles as the source of a character’s affiliations.
Timeline
Several plotlines: card flow for narrative order, a scale axis for years and duration, anchorable to one point in the script.
Foreshadowing
The Foreshadowing Manager on Beats: plant / reinforce / payoff anchors, with spans and overdue warnings computed.
Entrances, shared rules and cross-module links: Reference modules overview.
Three ways to work with the AI
All AI work enters through one chat box at the left of the workspace—the agent lives there. It does three things: select a passage and right-click for rewrite, expand, condense or polish; name the chapter or scene you want carried on and it writes the next stretch; or talk something through first—motives, direction, whether a fact holds—then turn the conclusion into one project change.
The three share one floor: it reads your records before it speaks, any write comes back as a proposal first, one confirmation carries at most 8 operations, and one undo withdraws the whole set.
Three spaces: lobby, project, settings
The whole app is three levels deep. The project lobby is where every work begins—“Write” for the project-creation conversation, “Shelf” for everything you have, as an eight-sided three-dimensional bookshelf or a card list. Inside a project, the left rail holds seven entries—Script, Beats, Characters, Locations, Props, World, Timeline—with the draft always in the middle, the AI chat box floating on the left and the companion panel on the right. The settings window holds four sections: General, Project settings, Project data, and Account.
The full map: Interface and navigation and Settings and project data.
Your data and its bounds
- Free projects stay on this device. Every edit saves locally first; a project with cloud sync enabled uploads only while its account has valid access.
- When two devices move the same project forward, Loomworld refreshes you onto the cloud copy and saves your unsynced draft as a conflict copy—neither side is lost.
- A .quill.json project pack can be exported anytime for backup and migration, with no cap; the script itself also exports to Word, PDF, or Quilldown plain text.
- AI writes, summaries and archive maintenance are billed to your account; call and credit history sits in Account.
What is open now
Loomworld is opening in stages: sign-in, the lobby, the script editor, the six reference modules, import and export, cloud sync and the main AI chat chain all have real entrances, and what a given account sees may still shift with the test range. The Global edition uses Creem and the CN desktop website uses Alipay. Confirm the product and price after sign-in. Subscriptions last 30 days and renew manually, without automatic charges. Pricing and What is open now.
What it does not do
Saying the edge is worth more than promising more: Loomworld will not schedule the next scene for you, will not change the project while you are away, will not guess an ordinary heading into scene structure, and will not file a world entry just because a name appeared in a sentence. It is not a production pipeline—rendering, post, and delivery tooling are outside the product—and it takes no vendor keys from you: models are dispatched by the platform per task.
What it is good at is the other thing: keeping characters, locations, props, lore, timeline and foreshadows consistent across a work of hundreds of thousands of characters, with every AI intervention visible, confirmable, and undoable.